// SPDX-FileCopyrightText: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen // SPDX-License-Identifier: BSD-3-Clause /** * @class vtkPolyDataMapper * @brief map vtkPolyData to graphics primitives * * vtkPolyDataMapper is a class that maps polygonal data (i.e., vtkPolyData) * to graphics primitives. vtkPolyDataMapper serves as a superclass for * device-specific poly data mappers, that actually do the mapping to the * rendering/graphics hardware/software. */ #ifndef vtkPolyDataMapper_h #define vtkPolyDataMapper_h #include "vtkMapper.h" #include "vtkRenderingCoreModule.h" // For export macro #include "vtkWrappingHints.h" // For VTK_MARSHALAUTO #include // For uintptr_t VTK_ABI_NAMESPACE_BEGIN class vtkPolyData; class vtkRenderer; class vtkRenderWindow; class VTKRENDERINGCORE_EXPORT VTK_MARSHALAUTO vtkPolyDataMapper : public vtkMapper { public: static vtkPolyDataMapper* New(); vtkTypeMacro(vtkPolyDataMapper, vtkMapper); void PrintSelf(ostream& os, vtkIndent indent) override; /** * Implemented by sub classes. Actual rendering is done here. */ virtual void RenderPiece(vtkRenderer*, vtkActor*) {} /** * This calls RenderPiece (in a for loop if streaming is necessary). */ void Render(vtkRenderer* ren, vtkActor* act) override; using MapperHashType = std::uintptr_t; /** * This hash integer is computed by concrete graphics implementation of this class. * For two different polydata instances, concrete implementations MUST return identical value, * if both the polydata can be batched together for device uploads. * * @note: For example, the OpenGL impl is capable of grouping polydata * that are similar in terms of the availability of scalars, normals and tcoords. */ virtual MapperHashType GenerateHash(vtkPolyData*) { return 0; } ///@{ /** * Specify the input data to map. */ void SetInputData(vtkPolyData* in); vtkPolyData* GetInput(); ///@} ///@{ /** * Bring this algorithm's outputs up-to-date. */ void Update(int port) override; void Update() override; vtkTypeBool Update(int port, vtkInformationVector* requests) override; vtkTypeBool Update(vtkInformation* requests) override; ///@} ///@{ /** * If you want only a part of the data, specify by setting the piece. */ vtkSetMacro(Piece, int); vtkGetMacro(Piece, int); vtkSetMacro(NumberOfPieces, int); vtkGetMacro(NumberOfPieces, int); vtkSetMacro(NumberOfSubPieces, int); vtkGetMacro(NumberOfSubPieces, int); ///@} ///@{ /** * Set the number of ghost cells to return. */ vtkSetMacro(GhostLevel, int); vtkGetMacro(GhostLevel, int); ///@} ///@{ /** * Accessors / Mutators for handling seams on wrapping surfaces. Letters U and V stand for * texture coordinates (u,v). * * @note Implementation taken from the work of Marco Tarini: * Cylindrical and Toroidal Parameterizations Without Vertex Seams * Journal of Graphics Tools, 2012, number 3, volume 16, pages 144-150. */ vtkSetMacro(SeamlessU, bool); vtkGetMacro(SeamlessU, bool); vtkBooleanMacro(SeamlessU, bool); vtkSetMacro(SeamlessV, bool); vtkGetMacro(SeamlessV, bool); vtkBooleanMacro(SeamlessV, bool); ///@} /** * Return bounding box (array of six doubles) of data expressed as * (xmin,xmax, ymin,ymax, zmin,zmax). */ double* GetBounds() VTK_SIZEHINT(6) override; void GetBounds(double bounds[6]) override { this->Superclass::GetBounds(bounds); } /** * Make a shallow copy of this mapper. */ void ShallowCopy(vtkAbstractMapper* m) override; /** * Select a data array from the point/cell data * and map it to a generic vertex attribute. * vertexAttributeName is the name of the vertex attribute. * dataArrayName is the name of the data array. * fieldAssociation indicates when the data array is a point data array or * cell data array (vtkDataObject::FIELD_ASSOCIATION_POINTS or * (vtkDataObject::FIELD_ASSOCIATION_CELLS). * componentno indicates which component from the data array must be passed as * the attribute. If -1, then all components are passed. * Currently only point data is supported. */ virtual void MapDataArrayToVertexAttribute(const char* vertexAttributeName, const char* dataArrayName, int fieldAssociation, int componentno = -1); // Specify a data array to use as the texture coordinate // for a named texture. See vtkProperty.h for how to // name textures. virtual void MapDataArrayToMultiTextureAttribute( const char* textureName, const char* dataArrayName, int fieldAssociation, int componentno = -1); /** * Remove a vertex attribute mapping. */ virtual void RemoveVertexAttributeMapping(const char* vertexAttributeName); /** * Remove all vertex attributes. */ virtual void RemoveAllVertexAttributeMappings(); /** * see vtkAlgorithm for details */ vtkTypeBool ProcessRequest( vtkInformation*, vtkInformationVector**, vtkInformationVector*) override; /**\brief Methods for VBO coordinate shift+scale-computation. * * By default, shift and scale vectors are enabled * whenever CreateVBO is called with points whose * bounds are many bbox-lengths away from the origin. * * Shifting and scaling may be completely disabled, * or manually specified, or left at the default. * * Manual specification is for the case when you * will be calling AppendVBO instead of just CreateVBO * and know better bounds than the what CreateVBO * might produce. * * The automatic method tells CreatVBO to compute shift and * scale vectors that remap the points to the unit cube. * * The camera method will shift scale the VBO so that the visible * part of the data has reasonable values. */ enum ShiftScaleMethodType { DISABLE_SHIFT_SCALE, //!< Do not shift/scale point coordinates. Ever! AUTO_SHIFT_SCALE, //!< The default, automatic computation. ALWAYS_AUTO_SHIFT_SCALE, //!< Always shift scale using auto computed values MANUAL_SHIFT_SCALE, //!< Manual shift/scale (for use with AppendVBO) AUTO_SHIFT, //!< Only Apply the shift NEAR_PLANE_SHIFT_SCALE, //!< Shift scale based on camera settings FOCAL_POINT_SHIFT_SCALE //!< Shift scale based on camera settings }; /**\brief A convenience method for enabling/disabling * the VBO's shift+scale transform. */ virtual void SetVBOShiftScaleMethod(int) {} virtual int GetVBOShiftScaleMethod() { return this->ShiftScaleMethod; } /**\brief Pause per-render updates to VBO shift+scale parameters. * * For large datasets, re-uploading the VBO during user interaction * can cause stutters in the framerate. Interactors can use this * method to force UpdateCameraShiftScale to return immediately * (without changes) while users are zooming/rotating/etc. and then * re-enable shift-scale just before a still render. * * This setting has no effect unless the shift-scale method is set * to NEAR_PLANE_SHIFT_SCALE or FOCAL_POINT_SHIFT_SCALE. * * Changing this setting does **not** mark the mapper as modified as * that would force a VBO upload – defeating its own purpose. */ virtual void SetPauseShiftScale(bool pauseShiftScale) { this->PauseShiftScale = pauseShiftScale; } vtkGetMacro(PauseShiftScale, bool); vtkBooleanMacro(PauseShiftScale, bool); protected: vtkPolyDataMapper(); ~vtkPolyDataMapper() override = default; /** * Called in GetBounds(). When this method is called, the consider the input * to be updated depending on whether this->Static is set or not. This method * simply obtains the bounds from the data-object and returns it. */ virtual void ComputeBounds(); int Piece; int NumberOfPieces; int NumberOfSubPieces; int GhostLevel; bool SeamlessU, SeamlessV; int ShiftScaleMethod; // for points bool PauseShiftScale; int FillInputPortInformation(int, vtkInformation*) override; private: vtkPolyDataMapper(const vtkPolyDataMapper&) = delete; void operator=(const vtkPolyDataMapper&) = delete; }; VTK_ABI_NAMESPACE_END #endif