// SPDX-FileCopyrightText: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen // SPDX-License-Identifier: BSD-3-Clause /** * @class vtkLightsPass * @brief Implement the lights render pass. * * Render the lights. * * This pass expects an initialized camera. * It disables all the lights, apply transformations for lights following the * camera, and turn on the enables lights. * * @sa * vtkRenderPass */ #ifndef vtkLightsPass_h #define vtkLightsPass_h #include "vtkRenderPass.h" #include "vtkRenderingOpenGL2Module.h" // For export macro #include "vtkWrappingHints.h" // For VTK_MARSHALAUTO VTK_ABI_NAMESPACE_BEGIN class vtkOpenGLRenderWindow; class VTKRENDERINGOPENGL2_EXPORT VTK_MARSHALAUTO vtkLightsPass : public vtkRenderPass { public: static vtkLightsPass* New(); vtkTypeMacro(vtkLightsPass, vtkRenderPass); void PrintSelf(ostream& os, vtkIndent indent) override; /** * Perform rendering according to a render state \p s. * \pre s_exists: s!=0 */ void Render(const vtkRenderState* s) override; protected: /** * Default constructor. */ vtkLightsPass(); /** * Destructor. */ ~vtkLightsPass() override; private: vtkLightsPass(const vtkLightsPass&) = delete; void operator=(const vtkLightsPass&) = delete; }; VTK_ABI_NAMESPACE_END #endif