// SPDX-FileCopyrightText: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen // SPDX-License-Identifier: BSD-3-Clause /** * @class vtkImplicitConeWidget * @brief 3D widget for manipulating an infinite cone * * This 3D widget defines an infinite cone that can be * interactively placed in a scene. The widget is assumed to consist * of four parts: 1) a cone contained in a 2) bounding box, with a * 3) cone axis, which is rooted at an 4) origin point in the bounding * box. (The representation paired with this widget determines the * actual geometry of the widget.) * * To use this widget, you generally pair it with a vtkImplicitConeRepresentation * (or a subclass). Various options are available for controlling how the * representation appears, and how the widget functions. * * @par Event Bindings: * By default, the widget responds to the following VTK events (i.e., it * watches the vtkRenderWindowInteractor for these events): *
 * If the cone axis is selected:
 *   LeftButtonPressEvent - select normal
 *   LeftButtonReleaseEvent - release (end select) normal
 *   MouseMoveEvent - orient the normal vector
 * If the origin point (handle) is selected:
 *   LeftButtonPressEvent - select handle (if on slider)
 *   LeftButtonReleaseEvent - release handle (if selected)
 *   MouseMoveEvent - move the origin point (constrained to plane or on the
 *                    axis if CTRL key is pressed)
 * If the cone is selected:
 *   LeftButtonPressEvent - select cone
 *   LeftButtonReleaseEvent - release cone
 *   MouseMoveEvent - increase/decrease cone angle
 * If the outline is selected:
 *   LeftButtonPressEvent - select outline
 *   LeftButtonReleaseEvent - release outline
 *   MouseMoveEvent - move the outline
 * If the keypress characters are used
 *   'Down/Left' Move cone away from viewer
 *   'Up/Right' Move cone towards viewer
 * In all the cases, independent of what is picked, the widget responds to the
 * following VTK events:
 *   MiddleButtonPressEvent - move the cone
 *   MiddleButtonReleaseEvent - release the cone
 *   RightButtonPressEvent - scale the widget's representation
 *   RightButtonReleaseEvent - stop scaling the widget
 *   MouseMoveEvent - scale (if right button) or move (if middle button) the widget
 * 
* * @par Event Bindings: * Note that the event bindings described above can be changed using this * class's vtkWidgetEventTranslator. This class translates VTK events * into the vtkImplicitConeWidget's widget events: *
 *   vtkWidgetEvent::Select -- some part of the widget has been selected
 *   vtkWidgetEvent::EndSelect -- the selection process has completed
 *   vtkWidgetEvent::Move -- a request for widget motion has been invoked
 *   vtkWidgetEvent::Up and vtkWidgetEvent::Down -- MoveConeAction
 * 
* * @par Event Bindings: * In turn, when these widget events are processed, the vtkImplicitConeWidget * invokes the following VTK events on itself (which observers can listen for): *
 *   vtkCommand::StartInteractionEvent (on vtkWidgetEvent::Select)
 *   vtkCommand::EndInteractionEvent (on vtkWidgetEvent::EndSelect)
 *   vtkCommand::InteractionEvent (on vtkWidgetEvent::Move)
 * 
* * * @sa * vtk3DWidget vtkImplicitPlaneWidget */ #ifndef vtkImplicitConeWidget_h #define vtkImplicitConeWidget_h #include "vtkAbstractWidget.h" #include "vtkInteractionWidgetsModule.h" // For export macro #include "vtkWrappingHints.h" // For VTK_MARSHALAUTO VTK_ABI_NAMESPACE_BEGIN class vtkImplicitConeRepresentation; class VTKINTERACTIONWIDGETS_EXPORT VTK_MARSHALAUTO vtkImplicitConeWidget : public vtkAbstractWidget { public: static vtkImplicitConeWidget* New(); vtkTypeMacro(vtkImplicitConeWidget, vtkAbstractWidget); /** * Specify an instance of vtkWidgetRepresentation used to represent this * widget in the scene. Note that the representation is a subclass of vtkProp * so it can be added to the renderer independent of the widget. */ void SetRepresentation(vtkImplicitConeRepresentation* rep); /** * Return the representation as a vtkImplicitConeRepresentation. */ vtkImplicitConeRepresentation* GetConeRepresentation() { return reinterpret_cast(this->WidgetRep); } /** * Create the default widget representation if one is not set. */ void CreateDefaultRepresentation() override; private: vtkImplicitConeWidget(); ~vtkImplicitConeWidget() override = default; enum WidgetStateType { Idle = 0, Active }; // Manage the state of the widget WidgetStateType WidgetState = vtkImplicitConeWidget::Idle; // These methods handle events static void SelectAction(vtkAbstractWidget* widget); static void TranslateAction(vtkAbstractWidget* widget); static void ScaleAction(vtkAbstractWidget* widget); static void EndSelectAction(vtkAbstractWidget* widget); static void MoveAction(vtkAbstractWidget* widget); static void MoveConeAction(vtkAbstractWidget* widget); static void TranslationAxisLock(vtkAbstractWidget* widget); static void TranslationAxisUnLock(vtkAbstractWidget* widget); /** * Update the cursor shape based on the interaction state. Returns true * if the cursor shape requested is different from the existing one. */ bool UpdateCursorShape(int interactionState); vtkImplicitConeWidget(const vtkImplicitConeWidget&) = delete; void operator=(const vtkImplicitConeWidget&) = delete; }; VTK_ABI_NAMESPACE_END #endif