#ifndef __VECLAYER_H__ #define __VECLAYER_H__ // Machine generated IDispatch wrapper class(es) created by Microsoft Visual C++ // NOTE: Do not modify the contents of this file. If this class is regenerated by // Microsoft Visual C++, your modifications will be overwritten. ///////////////////////////////////////////////////////////////////////////// // CLEADVectorLayer wrapper class class CLEADVectorLayer : public COleDispatchDriver { public: CLEADVectorLayer() {} // Calls COleDispatchDriver default constructor CLEADVectorLayer(LPDISPATCH pDispatch) : COleDispatchDriver(pDispatch) {} CLEADVectorLayer(const CLEADVectorLayer& dispatchSrc) : COleDispatchDriver(dispatchSrc) {} // Attributes public: // Operations public: // method 'QueryInterface' not emitted because of invalid return type or parameter type unsigned long AddRef(); unsigned long Release(); // method 'GetTypeInfoCount' not emitted because of invalid return type or parameter type // method 'GetTypeInfo' not emitted because of invalid return type or parameter type // method 'GetIDsOfNames' not emitted because of invalid return type or parameter type // method 'Invoke' not emitted because of invalid return type or parameter type long GetId(); CString GetName(); void SetName(LPCTSTR lpszNewValue); BOOL GetVisible(); void SetVisible(BOOL bNewValue); BOOL GetLocked(); void SetLocked(BOOL bNewValue); long GetUserTag(); void SetUserTag(long nNewValue); short Delete(); short Empty(); short SetActive(); short EnumObjects(short nFlag); }; #endif // __VECLAYER_H__