#if !defined(AFX_LEADVECTORLAYER_H__C01B0464_30B2_4E1E_BF3D_8C069105F3ED__INCLUDED_) #define AFX_LEADVECTORLAYER_H__C01B0464_30B2_4E1E_BF3D_8C069105F3ED__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // Machine generated IDispatch wrapper class(es) created by Microsoft Visual C++ // NOTE: Do not modify the contents of this file. If this class is regenerated by // Microsoft Visual C++, your modifications will be overwritten. ///////////////////////////////////////////////////////////////////////////// // CLEADVectorLayer wrapper class class CLEADVectorLayer : public COleDispatchDriver { public: CLEADVectorLayer() {} // Calls COleDispatchDriver default constructor CLEADVectorLayer(LPDISPATCH pDispatch) : COleDispatchDriver(pDispatch) {} CLEADVectorLayer(const CLEADVectorLayer& dispatchSrc) : COleDispatchDriver(dispatchSrc) {} // Attributes public: // Operations public: long GetId(); CString GetName(); void SetName(LPCTSTR lpszNewValue); BOOL GetVisible(); void SetVisible(BOOL bNewValue); BOOL GetLocked(); void SetLocked(BOOL bNewValue); long GetUserTag(); void SetUserTag(long nNewValue); short Delete(); short Empty(); short SetActive(); short EnumObjects(short nFlag); }; //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_LEADVECTORLAYER_H__C01B0464_30B2_4E1E_BF3D_8C069105F3ED__INCLUDED_)