// ScrChild.h : interface of the CScrChild class // ///////////////////////////////////////////////////////////////////////////// #if !defined(AFX_CHILDFRM_H__20697B0B_0F36_11D2_8DD4_0060087BAA97__INCLUDED_) #define AFX_CHILDFRM_H__20697B0B_0F36_11D2_8DD4_0060087BAA97__INCLUDED_ #if _MSC_VER >= 1000 #pragma once #endif // _MSC_VER >= 1000 class CScrChild : public CMDIChildWnd { DECLARE_DYNCREATE(CScrChild) public: CScrChild(); // Attributes public: // Operations public: // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CScrChild) virtual BOOL PreCreateWindow(CREATESTRUCT& cs); //}}AFX_VIRTUAL // Implementation public: virtual ~CScrChild(); #ifdef _DEBUG virtual void AssertValid() const; virtual void Dump(CDumpContext& dc) const; #endif // Generated message map functions protected: //{{AFX_MSG(CScrChild) // NOTE - the ClassWizard will add and remove member functions here. // DO NOT EDIT what you see in these blocks of generated code! //}}AFX_MSG DECLARE_MESSAGE_MAP() }; ///////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Developer Studio will insert additional declarations immediately before the previous line. #endif // !defined(AFX_CHILDFRM_H__20697B0B_0F36_11D2_8DD4_0060087BAA97__INCLUDED_)