// ScrChild.cpp : implementation of the CScrChild class // #include "stdafx.h" #include "ScrDemo.h" #include "ScrChild.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CScrChild IMPLEMENT_DYNCREATE(CScrChild, CMDIChildWnd) BEGIN_MESSAGE_MAP(CScrChild, CMDIChildWnd) //{{AFX_MSG_MAP(CScrChild) // NOTE - the ClassWizard will add and remove mapping macros here. // DO NOT EDIT what you see in these blocks of generated code ! //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CScrChild construction/destruction CScrChild::CScrChild() { // TODO: add member initialization code here int m_Mode = 0; } CScrChild::~CScrChild() { } BOOL CScrChild::PreCreateWindow(CREATESTRUCT& cs) { // TODO: Modify the Window class or styles here by modifying // the CREATESTRUCT cs return CMDIChildWnd::PreCreateWindow(cs); } ///////////////////////////////////////////////////////////////////////////// // CScrChild diagnostics #ifdef _DEBUG void CScrChild::AssertValid() const { CMDIChildWnd::AssertValid(); } void CScrChild::Dump(CDumpContext& dc) const { CMDIChildWnd::Dump(dc); } #endif //_DEBUG ///////////////////////////////////////////////////////////////////////////// // CScrChild message handlers