// stdafx.h : include file for standard system include files, // or project specific include files that are used frequently, but // are changed infrequently // #if !defined(AFX_STDAFX_H__20697B07_0F36_11D2_8DD4_0060087BAA97__INCLUDED_) #define AFX_STDAFX_H__20697B07_0F36_11D2_8DD4_0060087BAA97__INCLUDED_ #if _MSC_VER >= 1000 #pragma once #endif // _MSC_VER >= 1000 #define VC_EXTRALEAN // Exclude rarely-used stuff from Windows headers #include // MFC core and standard components #include // MFC extensions #include // MFC OLE automation classes #ifndef _AFX_NO_AFXCMN_SUPPORT #include // MFC support for Windows Common Controls #endif // _AFX_NO_AFXCMN_SUPPORT #define USE_DLG_COM #import no_namespace, named_guids, exclude("WindowLevelFillLUTConstants") #import no_namespace, named_guids #include "..\\..\\..\\..\\include\\ltscrocx.h" enum { SCRCAP_NONE, SCRCAP_FROM_EXE, SCRCAP_ACTIVE_WINDOW, SCRCAP_ACTIVE_CLIENT, SCRCAP_FULL_SCREEN, SCRCAP_SELECTED_OBJECT, SCRCAP_MENU_UNDERCURSOR, SCRCAP_AREA_RECT, SCRCAP_AREA_ROUNDRECT, SCRCAP_AREA_ELLIPSE, SCRCAP_AREA_POLYGON, SCRCAP_AREA_FREEHAND, SCRCAP_AREA_TRIANGLE, SCRCAP_MOUSE_CURSOR, SCRCAP_WINDOW_UNDER_CURSOR, SCRCAP_WALLPAPER, }; //{{AFX_INSERT_LOCATION}} // Microsoft Developer Studio will insert additional declarations immediately before the previous line. #include //#include #define IDC_CAPTUREWINDOW 1000 #include "lead.h" #define WM_DOREALIZE (WM_APP + 0) #endif // !defined(AFX_STDAFX_H__20697B07_0F36_11D2_8DD4_0060087BAA97__INCLUDED_)