#if !defined(AFX_PBRUSH_H__266D1A4A_A455_46BF_9307_5DEDE0B0246A__INCLUDED_) #define AFX_PBRUSH_H__266D1A4A_A455_46BF_9307_5DEDE0B0246A__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // Machine generated IDispatch wrapper class(es) created by Microsoft Visual C++ // NOTE: Do not modify the contents of this file. If this class is regenerated by // Microsoft Visual C++, your modifications will be overwritten. ///////////////////////////////////////////////////////////////////////////// // CLTBrush wrapper class class CLTBrush : public COleDispatchDriver { public: CLTBrush() {} // Calls COleDispatchDriver default constructor CLTBrush(LPDISPATCH pDispatch) : COleDispatchDriver(pDispatch) {} CLTBrush(const CLTBrush& dispatchSrc) : COleDispatchDriver(dispatchSrc) {} // Attributes public: // Operations public: long GetTouchShape(); void SetTouchShape(long nNewValue); long GetTouchContentsType(); void SetTouchContentsType(long nNewValue); unsigned long GetTouchColor(); void SetTouchColor(unsigned long newValue); unsigned long GetTouchTransparentColor(); void SetTouchTransparentColor(unsigned long newValue); long GetTouchBitmap(); void SetTouchBitmap(long nNewValue); short GetDiameter(); void SetDiameter(short nNewValue); long GetHardnessDistributionType(); void SetHardnessDistributionType(long nNewValue); long GetHardnessValue(); void SetHardnessValue(long nNewValue); long GetSpacing(); void SetSpacing(long nNewValue); long GetDensity(); void SetDensity(long nNewValue); long GetOpacity(); void SetOpacity(long nNewValue); long GetFadeOutRate(); void SetFadeOutRate(long nNewValue); long GetTexture(); void SetTexture(long nNewValue); short MoveTo(long nX, long nY); short LineTo(long nX, long nY); }; //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_PBRUSH_H__266D1A4A_A455_46BF_9307_5DEDE0B0246A__INCLUDED_)