#if !defined(AFX_ANNTOOLB_H__1664C77E_02F3_439F_B8FB_C9F5C1841E50__INCLUDED_) #define AFX_ANNTOOLB_H__1664C77E_02F3_439F_B8FB_C9F5C1841E50__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // Machine generated IDispatch wrapper class(es) created by Microsoft Visual C++ // NOTE: Do not modify the contents of this file. If this class is regenerated by // Microsoft Visual C++, your modifications will be overwritten. ///////////////////////////////////////////////////////////////////////////// // CAnnToolbar wrapper class class CAnnToolbar : public COleDispatchDriver { public: CAnnToolbar() {} // Calls COleDispatchDriver default constructor CAnnToolbar(LPDISPATCH pDispatch) : COleDispatchDriver(pDispatch) {} CAnnToolbar(const CAnnToolbar& dispatchSrc) : COleDispatchDriver(dispatchSrc) {} // Attributes public: BOOL GetVisible(); void SetVisible(BOOL); short GetTool(); void SetTool(short); BOOL GetAutoSetTool(); void SetAutoSetTool(BOOL); short GetButtonCount(); void SetButtonCount(short); short GetButtonColumns(); void SetButtonColumns(short); short GetButtonRows(); void SetButtonRows(short); long GetHWnd(); void SetHWnd(long); // Operations public: short Create(float x, float y, short iAlign); BOOL GetButtonVisible(short nButton); void SetButtonVisible(short nButton, BOOL bNewValue); short GetButtonTool(short iButtonIndex); void SetButtonTool(short iButtonIndex, short nNewValue); short GetButtonToolCount(short iButtonIndex); void SetButtonToolCount(short iButtonIndex, short nNewValue); short GetButtonMenuTool(short iButtonIndex, short iToolIndex); void SetButtonMenuTool(short iButtonIndex, short iToolIndex, short nNewValue); short GetButtonMenuTextID(short iButtonIndex, short iToolIndex); void SetButtonMenuTextID(short iButtonIndex, short iToolIndex, short nNewValue); CString GetButtonMenuText(short iButtonIndex, short iToolIndex); void SetButtonMenuText(short iButtonIndex, short iToolIndex, LPCTSTR lpszNewValue); long GetButtonBitmapDown(short iButtonIndex); void SetButtonBitmapDown(short iButtonIndex, long nNewValue); long GetButtonBitmapUp(short iButtonIndex); void SetButtonBitmapUp(short iButtonIndex, long nNewValue); short GetButtonToolTipTextID(short iButtonIndex); void SetButtonToolTipTextID(short iButtonIndex, short nNewValue); CString GetButtonToolTipText(short iButtonIndex); void SetButtonToolTipText(short iButtonIndex, LPCTSTR lpszNewValue); }; //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_ANNTOOLB_H__1664C77E_02F3_439F_B8FB_C9F5C1841E50__INCLUDED_)