// FxDemo.cpp : Defines the class behaviors for the application. // #include "stdafx.h" #include "FxDemo.h" #include "FxDlg.h" ///////////////////////////////////////////////////////////////////////////// // CFxDemoApp BEGIN_MESSAGE_MAP(CFxDemoApp, CWinApp) //{{AFX_MSG_MAP(CFxDemoApp) // NOTE - the ClassWizard will add and remove mapping macros here. // DO NOT EDIT what you see in these blocks of generated code! //}}AFX_MSG ON_COMMAND(ID_HELP, CWinApp::OnHelp) END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CFxDemoApp construction CFxDemoApp::CFxDemoApp() { // TODO: add construction code here, // Place all significant initialization in InitInstance } ///////////////////////////////////////////////////////////////////////////// // The one and only CFxDemoApp object CFxDemoApp theApp; ///////////////////////////////////////////////////////////////////////////// // CFxDemoApp initialization BOOL CFxDemoApp::InitInstance() { // Standard initialization // If you are not using these features and wish to reduce the size // of your final executable, you should remove from the following // the specific initialization routines you do not need. #ifdef MSVC42 #ifdef _AFXDLL Enable3dControls(); // Call this when using MFC in a shared DLL #else Enable3dControlsStatic(); // Call this when linking to MFC statically #endif #endif CFxDemoDlg dlg; m_pMainWnd = &dlg; dlg.DoModal(); // Since the dialog has been closed, return FALSE so that we exit the // application, rather than start the application's message pump. return FALSE; }