// SpFxCOM.h : main header file for the SPFXCOM application // #if !defined(AFX_SPFXCOM_H__BF355535_7CA7_11D4_8AC8_00E0295AEDFC__INCLUDED_) #define AFX_SPFXCOM_H__BF355535_7CA7_11D4_8AC8_00E0295AEDFC__INCLUDED_ #if _MSC_VER >= 1000 #pragma once #endif // _MSC_VER >= 1000 #ifndef __AFXWIN_H__ #error include 'stdafx.h' before including this file for PCH #endif #include "resource.h" // main symbols ///////////////////////////////////////////////////////////////////////////// // CSpFxApp: // See SpFxCOM.cpp for the implementation of this class // class CSpFxApp : public CWinApp { public: CSpFxApp(); // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CSpFxApp) public: virtual BOOL InitInstance(); //}}AFX_VIRTUAL // Implementation //{{AFX_MSG(CSpFxApp) // NOTE - the ClassWizard will add and remove member functions here. // DO NOT EDIT what you see in these blocks of generated code ! //}}AFX_MSG DECLARE_MESSAGE_MAP() }; ///////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Developer Studio will insert additional declarations immediately before the previous line. #endif // !defined(AFX_SPFXCOM_H__BF355535_7CA7_11D4_8AC8_00E0295AEDFC__INCLUDED_)