// stdafx.h : include file for standard system include files, // or project specific include files that are used frequently, but // are changed infrequently // #if !defined(AFX_STDAFX_H__0D0B6547_6C8A_11D4_8148_00105A07EA1C__INCLUDED_) #define AFX_STDAFX_H__0D0B6547_6C8A_11D4_8148_00105A07EA1C__INCLUDED_ #if _MSC_VER >= 1000 #pragma once #endif // _MSC_VER >= 1000 #define VC_EXTRALEAN // Exclude rarely-used stuff from Windows headers #include // MFC core and standard components #include // MFC extensions #include // MFC OLE automation classes #ifndef _AFX_NO_AFXCMN_SUPPORT #include // MFC support for Windows Common Controls #endif // _AFX_NO_AFXCMN_SUPPORT #define WM_DOREALIZE (WM_APP + 0) #define SUCCESS 0 #import no_namespace, named_guids #import no_namespace, named_guids #import no_namespace, named_guids #import no_namespace, named_guids, exclude("LoadResizeConstants") #import no_namespace, named_guids #import no_namespace, named_guids #import no_namespace, named_guids #import no_namespace, named_guids #import no_namespace, named_guids //Dialogs #import no_namespace, named_guids #import no_namespace, named_guids #import no_namespace, named_guids #import no_namespace, named_guids #import no_namespace, named_guids #import no_namespace, named_guids #import no_namespace, named_guids,exclude("JPEGFormatConstants") #define DLG_COLOR 1 #define DLG_EFFECT 2 #define DLG_IMAGE 3 #define DLG_FILE 4 #include "RasterThumbSink.h" #include "..\..\..\..\include\l_ocxErr.h" #include "..\..\..\..\include\l_com.h" #include "demo.h" #include "ChildFrm.h" #include "colormer.h" #include "demo.h" //#include "leadrasterdlg.h" #include "MainFrm.h" #include "demoDoc.h" #include "demoView.h" #include "listdlg.h" //{{AFX_INSERT_LOCATION}} // Microsoft Developer Studio will insert additional declarations immediately before the previous line. #endif // !defined(AFX_STDAFX_H__0D0B6547_6C8A_11D4_8148_00105A07EA1C__INCLUDED_)