#if !defined(AFX_LEADSTACKACTION_H__A3758CE3_623C_4390_ADEA_3B11A63D8343__INCLUDED_) #define AFX_LEADSTACKACTION_H__A3758CE3_623C_4390_ADEA_3B11A63D8343__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // Machine generated IDispatch wrapper class(es) created by Microsoft Visual C++ // NOTE: Do not modify the contents of this file. If this class is regenerated by // Microsoft Visual C++, your modifications will be overwritten. // Dispatch interfaces referenced by this interface class CPicture; ///////////////////////////////////////////////////////////////////////////// // CLEADStackAction wrapper class class CLEADStackAction : public COleDispatchDriver { public: CLEADStackAction() {} // Calls COleDispatchDriver default constructor CLEADStackAction(LPDISPATCH pDispatch) : COleDispatchDriver(pDispatch) {} CLEADStackAction(const CLEADStackAction& dispatchSrc) : COleDispatchDriver(dispatchSrc) {} // Attributes public: // Operations public: CPicture GetCursor(); void SetCursor(LPDISPATCH newValue); long GetChange(); void SetChange(long nNewValue); BOOL GetCircularMouseMove(); void SetCircularMouseMove(BOOL bNewValue); BOOL GetUse(); short SetKeyboardAction(long Direction); short SetMouseButtonAction(long MouseButton, long lFlags); short ActivateAction(BOOL bActive, long lFlags); long GetKey(); void SetKey(long nNewValue); long GetModifier(); void SetModifier(long nNewValue); short SetAction(long lCellIndex, long ActionLevel); short GetAction(long lCellIndex, long ActionLevel); short GetKeyboardAction(long Direction, long lFlags); long GetScrollValue(); void SetScrollValue(long nNewValue); long GetActiveSubCell(); void SetActiveSubCell(long nNewValue); }; //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_LEADSTACKACTION_H__A3758CE3_623C_4390_ADEA_3B11A63D8343__INCLUDED_)