// PaintEffect.h : main header file for the PAINTEFFECT application // #if !defined(AFX_PAINTEFFECT_H__10DCF77A_0C75_11D3_8951_0060087BCBA0__INCLUDED_) #define AFX_PAINTEFFECT_H__10DCF77A_0C75_11D3_8951_0060087BCBA0__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #ifndef __AFXWIN_H__ #error include 'stdafx.h' before including this file for PCH #endif #include "resource.h" // main symbols ///////////////////////////////////////////////////////////////////////////// // CPaintEffectApp: // See PaintEffect.cpp for the implementation of this class // class CPaintEffectApp : public CWinApp { public: CPaintEffectApp(); // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CPaintEffectApp) public: virtual BOOL InitInstance(); //}}AFX_VIRTUAL // Implementation //{{AFX_MSG(CPaintEffectApp) afx_msg void OnAppAbout(); //}}AFX_MSG DECLARE_MESSAGE_MAP() }; ///////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_PAINTEFFECT_H__10DCF77A_0C75_11D3_8951_0060087BCBA0__INCLUDED_)