/*[]=====================================================================[]*/ /*[] LEADTOOLS for Windows(Class Library) - Version 11 []*/ /*[] []*/ /*[] []*/ /*[] Copyright (c) 1991-2000 LEAD Technologies, Inc. []*/ /*[] All Rights Reserved. []*/ /*[]=====================================================================[]*/ // SpEfx.cpp : Defines the class behaviors for the application. // #include "stdafx.h" #include "SpEfx.h" #include "SpEfxDlg.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CSpEfxApp BEGIN_MESSAGE_MAP(CSpEfxApp, CWinApp) //{{AFX_MSG_MAP(CSpEfxApp) // NOTE - the ClassWizard will add and remove mapping macros here. // DO NOT EDIT what you see in these blocks of generated code! //}}AFX_MSG ON_COMMAND(ID_HELP, CWinApp::OnHelp) END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CSpEfxApp construction CSpEfxApp::CSpEfxApp() { LBase::LoadLibraries(LT_ALL_LEADLIB); //LT_KRN + LT_FIL + LT_DIS + LT_IMG + LT_EFX + LT_DLG); LDialogBase::Initialize(DLG_INIT_COLOR); WRPUNLOCKSUPPORT(); } ///////////////////////////////////////////////////////////////////////////// // The one and only CSpEfxApp object CSpEfxApp theApp; ///////////////////////////////////////////////////////////////////////////// // CSpEfxApp initialization BOOL CSpEfxApp::InitInstance() { // Standard initialization // If you are not using these features and wish to reduce the size // of your final executable, you should remove from the following // the specific initialization routines you do not need. #ifdef _AFXDLL Enable3dControls(); // Call this when using MFC in a shared DLL #else Enable3dControlsStatic(); // Call this when linking to MFC statically #endif CSpEfxDlg dlg; m_pMainWnd = &dlg; int nResponse = dlg.DoModal(); if (nResponse == IDOK) { // TODO: Place code here to handle when the dialog is // dismissed with OK } else if (nResponse == IDCANCEL) { // TODO: Place code here to handle when the dialog is // dismissed with Cancel } // Since the dialog has been closed, return FALSE so that we exit the // application, rather than start the application's message pump. return FALSE; } int CSpEfxApp::ExitInstance() { // TODO: Add your specialized code here and/or call the base class LDialogBase::Free(); LBase::UnloadLibraries(LT_ALL_LEADLIB); //LT_KRN + LT_FIL + LT_DIS + LT_IMG + LT_EFX + LT_DLG); return CWinApp::ExitInstance(); }