// Ftr3View.h : interface of the CFeature3View class // ///////////////////////////////////////////////////////////////////////////// #include "fetr3doc.h" #include "Userbtmp.h" #if !defined(AFX_FTR3VIEW_H__FD13A682_20B1_11D3_968A_0060087C03DE__INCLUDED_) #define AFX_FTR3VIEW_H__FD13A682_20B1_11D3_968A_0060087C03DE__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 class CFeature3View : public CView { protected: // create from serialization only CFeature3View(); DECLARE_DYNCREATE(CFeature3View) // Attributes public: CFeature3Doc* GetDocument(); L_BOOL HandlePalette(UINT uMsg,HWND hWnd); // Operations public: // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CFeature3View) public: virtual void OnDraw(CDC* pDC); // overridden to draw this view protected: virtual void OnActivateView(BOOL bActivate, CView* pActivateView, CView* pDeactiveView); //}}AFX_VIRTUAL // Implementation public: LUserBitmap m_LeadBitmap; virtual ~CFeature3View(); #ifdef _DEBUG virtual void AssertValid() const; virtual void Dump(CDumpContext& dc) const; #endif protected: // Generated message map functions protected: //{{AFX_MSG(CFeature3View) afx_msg void OnTimer(UINT nIDEvent); afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct); //}}AFX_MSG DECLARE_MESSAGE_MAP() private: LBitmapBase m_LeadNewBitmap; DWORD m_dwRegionArea; HCURSOR m_hOrigCursor; L_INT m_nTimer; L_INT m_nCount; L_CHAR m_ProcessNum; L_BOOL m_bFirst; }; #ifndef _DEBUG // debug version in Ftr3View.cpp inline CFeature3Doc* CFeature3View::GetDocument() { return (CFeature3Doc*)m_pDocument; } #endif ///////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_FTR3VIEW_H__FD13A682_20B1_11D3_968A_0060087C03DE__INCLUDED_)