// smlView.h : interface of the CSmlView class // ///////////////////////////////////////////////////////////////////////////// #if !defined(AFX_SMLVIEW_H__2EA3A14C_0EC8_11D3_8951_0060087BCBA0__INCLUDED_) #define AFX_SMLVIEW_H__2EA3A14C_0EC8_11D3_8951_0060087BCBA0__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 class CSmlView : public CView { protected: // create from serialization only CSmlView(); DECLARE_DYNCREATE(CSmlView) // Attributes public: CSmploadDoc* GetDocument(); // Operations public: // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CSmlView) public: virtual void OnDraw(CDC* pDC); // overridden to draw this view virtual BOOL PreCreateWindow(CREATESTRUCT& cs); protected: virtual void OnActivateView(BOOL bActivate, CView* pActivateView, CView* pDeactiveView); //}}AFX_VIRTUAL // Implementation public: LBitmapWindow m_LBitmapWnd; virtual ~CSmlView(); #ifdef _DEBUG virtual void AssertValid() const; virtual void Dump(CDumpContext& dc) const; #endif protected: // Generated message map functions protected: //{{AFX_MSG(CSmlView) afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct); afx_msg void OnAllErrors(); afx_msg void OnUpdateAllErrors(CCmdUI* pCmdUI); //}}AFX_MSG DECLARE_MESSAGE_MAP() }; #ifndef _DEBUG // debug version in smlView.cpp inline CSmploadDoc* CSmlView::GetDocument() { return (CSmploadDoc*)m_pDocument; } #endif ///////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_SMLVIEW_H__2EA3A14C_0EC8_11D3_8951_0060087BCBA0__INCLUDED_)