// MainFrm.cpp : implementation of the CMainFrame class // #include "stdafx.h" #include "ezfnload.h" #include "MainFrm.h" #include "ezfnDoc.h" #include "ezfnView.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CMainFrame IMPLEMENT_DYNCREATE(CMainFrame, CFrameWnd) BEGIN_MESSAGE_MAP(CMainFrame, CFrameWnd) //{{AFX_MSG_MAP(CMainFrame) ON_WM_PALETTECHANGED() ON_WM_QUERYNEWPALETTE() ON_WM_PALETTEISCHANGING() //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CMainFrame construction/destruction CMainFrame::CMainFrame() { LBase::SetErrorListDepth(20); LBase::LoadLibraries(LT_ALL_LEADLIB); WRPUNLOCKSUPPORT(); } CMainFrame::~CMainFrame() { LBase::UnloadLibraries(LT_ALL_LEADLIB); } BOOL CMainFrame::PreCreateWindow(CREATESTRUCT& cs) { if( !CFrameWnd::PreCreateWindow(cs) ) return FALSE; // TODO: Modify the Window class or styles here by modifying // the CREATESTRUCT cs cs.hMenu = NULL; cs.style = WS_OVERLAPPEDWINDOW | WS_CAPTION; cs.lpszName = _T("LEAD Class Library Simple Load Win32"); return TRUE; } ///////////////////////////////////////////////////////////////////////////// // CMainFrame diagnostics #ifdef _DEBUG void CMainFrame::AssertValid() const { CFrameWnd::AssertValid(); } void CMainFrame::Dump(CDumpContext& dc) const { CFrameWnd::Dump(dc); } #endif //_DEBUG ///////////////////////////////////////////////////////////////////////////// // CMainFrame message handlers void CMainFrame::OnPaletteChanged(CWnd* pFocusWnd) { CFrameWnd::OnPaletteChanged(pFocusWnd); // TODO: Add your message handler code here CFrameWnd::OnPaletteChanged(pFocusWnd); CSmlView * pCView = ( CSmlView* ) GetActiveView(); pCView->m_LBitmapWnd.HandlePalette(WM_PALETTECHANGED,(WPARAM)pFocusWnd->m_hWnd, 0); return; } BOOL CMainFrame::OnQueryNewPalette() { // TODO: Add your message handler code here and/or call default CSmlView * pCView = ( CSmlView* ) GetActiveView(); pCView->m_LBitmapWnd.HandlePalette(WM_QUERYNEWPALETTE, 0, 0); return CFrameWnd::OnQueryNewPalette(); } void CMainFrame::OnPaletteIsChanging(CWnd* pRealizeWnd) { OnPaletteChanged (pRealizeWnd); }