#if !defined(AFX_PLAYEBASICVOICEAUDIODLG_H__FC8AE897_72A8_47ED_AE14_5E803C936357__INCLUDED_) #define AFX_PLAYEBASICVOICEAUDIODLG_H__FC8AE897_72A8_47ED_AE14_5E803C936357__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // PlayeBasicVoiceAudioDlg.h : header file // #define WAVE_FILE_NAME "ExtractedWaveFile.wav" ///////////////////////////////////////////////////////////////////////////// // CPlayeBasicVoiceAudioDlg dialog class CPlayeBasicVoiceAudioDlg : public CDialog { // Construction public: CPlayeBasicVoiceAudioDlg(CWnd* pParent = NULL); // standard constructor ~CPlayeBasicVoiceAudioDlg(); // Dialog Data //{{AFX_DATA(CPlayeBasicVoiceAudioDlg) enum { IDD = IDD_DIALOG_PLAY_BASIC_VOICE_AUDIO }; // NOTE: the ClassWizard will add data members here //}}AFX_DATA // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CPlayeBasicVoiceAudioDlg) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: // Generated message map functions //{{AFX_MSG(CPlayeBasicVoiceAudioDlg) afx_msg void OnButtonBrowseBasicVoice(); afx_msg void OnButtonPlay(); afx_msg void OnButtonStop(); virtual BOOL OnInitDialog(); afx_msg void OnClose(); //}}AFX_MSG DECLARE_MESSAGE_MAP() private: CString m_strInputBasicVoiceAudioFileName; CString m_strWaveFileName; L_BOOL m_bInputDICOMFileNameChanged; }; //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_PLAYEBASICVOICEAUDIODLG_H__FC8AE897_72A8_47ED_AE14_5E803C936357__INCLUDED_)