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Color Shaders


Color shaders are used to define the color of a surface. The simplest color shader assigns a uniform color to the entire surface. Other color shaders generate more complex patterns, such as marble or wood.

 

The Color shader menu in the Material Parameters palette contains five groups of shaders: plain color, shaders that are neither wrapped nor solid, wrapped (2D) procedural textures, solid (3D) procedural textures, and precaptured image based textures.

Explore some of the setting specific shaders:

Blue Marble

Cubes

Granite

Marble

Paving

Plain

Simple Wood

Solid Polka

Wood

Wrapped Brick

Wrapped Brick Bonds

Wrapped Brick Formation

Wrapped Checker

Wrapped Grid

Wrapped Image

Wrapped Roof Tiles