Point and area sampling
Home > 29 Materials > Parameters > Point and area sampling
Point and area sampling
An Area Sample option is available for all wrapped shaders in the Color, Transparency, and Bump categories. When it is off, one sample is calculated to represent the color value of the pixel, which is called point sampling.
When a pattern becomes very small, point sampling leads to moiré pattern artifacts. When area sampling is on, an average value is calculated for the pixel; it represents how much area the pixel covers on the rendered surface.
This eliminates the moiré artifacts, but causes longer rendering times. Note that the averaging technique is only applied in the Z-Buffer or Raytrace rendering modes, or if the Antialiasing option is also turned on in the Options dialog. All shader dialogs contain the same four button commands, namely OK, Cancel, Defaults, and Reset.